XNA Test Projects

The below XNA 3.1 project is using the bEPU Physics engine. We have implemented basic vegetation and we are in the process of adding more variety to it. Once we add shadows and particles, and connect the avatar controllers to bEPU, the project files will be available for download should somebody want them.

The image below is a work-in-progress implemention of weeds. They started out looking like cornfields, but by using UV wrap we were able to improve the overall quality. It is still not to the level we want but at least it is tolerable.

Weeds

These two projects are a test of the workflow between Maya, MotionBuilder, and the XNA framework. The project on the left is using deferred rendering, while the project on the right is using forward rendering. The work for the bEPU test (above) will be folded back into these two once we are finished with the tasks mentioned above.


Unity 3D Projects

Unity 3D (www.Unity3d.com) is a nice product. Unfortunately we don't own a license and without it we cannot target our desired platforms. Additionally we had some stability problems integrating Unity 3D with VS2008, our tool of choice. So for now we decided to work with Unity in the background and focus our efforts elsewhere. The two projects below are Unity demos that run in a web-browser control. On the left is a hack job attpemt with Unity, and on the right is a recently released and unaltered demo from Unity.

Island DemoBootCamp